Saturday, December 8, 2012

Three to Thirteen

Two or more players

Normal playing cards. One 52 card deck for two players, two decks for three or more people. It doesn't really matter after that as long as you have enough cards to play with.
The Deal
This game has eleven rounds. The first dealer is chosen at random and the turn to deal passes to the left after each round. In the first round three cards are dealt to each player, in the second round four cards are dealt and so on until the eleventh and final round in which thirteen cards each are dealt. The remainder of the cards are placed face down on the table to form a stock pile. The top card of the stock is being flipped face up and put beside the stock pile to start the discard pile.
Object of the Game
The object of the game is to form all the cards in your hand into combinations. There are two types of valid combination:
  • a set or group of three or more cards of the same rank, such as 5-5-5.
  • a run or sequence of three or more cards in the same suit, such as 4-5-6
Combinations can contain more than three cards - for example four sevens or 8-9-10-J-Q of a suit. However, you cannot count the same card as part of more than one combination. For example 5-6-7-6-6 is either a set of sixes with a 5 and 7 of spades left over, or a run of spades with two sixes left over.

Aces can rank high or low in this game, so A-2-3 or Q-K-A is a valid, but K-A-2 is not. 

Wild Cards
In each round there is a wild card. It is the card equal to the number of cards dealt. Jokers are wild as well. Wild cards can be used in place of any other card in making a group or sequence. You can even make a set that consists of only wild cards if you wish. Below is a list of wild cards by round:
Round 1 Threes are wild.
Round 2 Fours are wild.
Round 3 Fives are wild.
Round 4 Sixes are wild.
Round 5 Sevens are wild.
Round 6 Eights are wild.
Round 7 Nines are wild.
Round 8 Tens are wild.
Round 9 Jacks are wild.
Round 10 Queens are wild.
Round 11 Kings are wild.

The Play
The player to dealer's left begins, and players take turns clockwise around the table. A turn consists of drawing one card - either the top card of the face down stock pile or the top card of the discard pile - and then discarding one card face up on top of the discard pile. Only the top card of the discard pile can be taken.

Note: If a player discards a wild card and any another player see it, they may grab it out of turn. Should they grab the wild card they will need to discard and play resumes back with player that would have gone next.
Going Out
You can go out only on your turn to play if, after drawing the top card of the stock or the top discard, you are able to arrange all the cards in your hand except one into separate sets, and then discard a card. In this case, when discarding you announce that you are out. Each of the other players is allowed one more turn. When the turn to play comes back to you the round is over and the scores are calculated.
At the end of the round, the player that went out is awarded negative points in the amount of the round being played (example: round six -6pt). The other players arranges as much as possible of their hand into sets and runs, players are allowed to dispose of cards by adding them to other players' sets or runs. Is is possible to get a 0 score for the round if all cards can be played. Any cards that are not included in a set or run are counted as penalty points against the holder as follows:
Two 2pts 
Three 3pts 
Four 4pts 
Five 5pts 
Six 6pts 
Seven 7pts 
Eight 8pts 
Nine 9pts 
Ten 10pts 
Jack 11pts 
Queen 12pts 
King 13pts
Ace 14pt

The scores are accumulated from round to round, and whoever has the lowest score at the end of the eleventh round is the winner.

Thanks for sharing another adventure with me!

Get your own signature!

Like it? Love it? Please share it!

My wonderful sponsors this week are:

Visit Top Mommy Blogs To Vote For Me!

No comments:

Post a Comment